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 Zombie Plague Mod v4.1

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Join date : 05.07.2009

Zombie Plague Mod v4.1 Empty
ПисанеЗаглавие: Zombie Plague Mod v4.1   Zombie Plague Mod v4.1 EmptyНед Юли 05, 2009 5:41 pm

Zombie Plague Mod v4.1 Zombieplaguemodzk8

Описание:
-Zombie plague e сървър модификация която превръща играта в хора срещу зомбита.Включва:
-New Gameplay Mod: Nemesis,Survivor,Multi Infection,Swarm,Plague
-Zombie Class System: позволява слагането на различен клас зомбита
-Ammo Packs: хората ги получават при убииство на зомбита и с тях си купувате различни Item-и
-Extra Item System: позволява сагането на различни Item-и
-Custom Grenades: Fire,Frost,Flare и Infection Bomb
-Deathmatch Mode: играчите могат да се прераждат като зомбита или хора
-Admin Commands: може да се извършват чрез лесно ingame меню
-Special GFX Effects: от HL Engine
-Customizable Models and Sounds

Също така Cvars позволяват:
-Сменяне на цвета и размера на нощното виждане и фенерчето
-Настройка на светкавиците
-Настройка на хората\зомбитата - живот,гравитация,скорост,награди и още
-Включване на безкрайни патрони или силата на отблъскване на оръжие
-Включване на произволно прераждане
-Отделно се дава възможност за променяне на gameplay както вие искате

Клипчета:
https://www.youtube.com/watch?v=HFUyF7-_uzw
https://www.youtube.com/watch?v=XByif6Mti-w

Изисквания:
-CS 1.6 или CZ
-AMXX версия 1.8.0 или по нова
-Модули: FakeMeta, HamSandwich

Инсталация:
Даунлоудвате и разархивирате в мод директорията (cstrike czero)
-zp_plugin_41.zip: съдържа самия плугин и неговите конфигураций
-zp_resources: съдържа моделите и звуците
За повече информация прочетете ReadMe

Промени:

QUOTE

Код: Избери целия код
- Version: 4.1 (Oct 25, 2008)
* Added colored messages
* Added customization for Survivor's M249 view model
* Added customization to set the required access to get admin models (ACCESS_FLAG3)
* Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is
* Added zp_lighting 0 setting: disables the mod's custom map lighting
* Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes
* Added cvars to toggle admin models for humans and zombies separately
* Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately
* Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality)
* Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon
* Zombie Madness can now be bought during the special game modes
* Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left
* Made a bit more optimizations to the code, mostly to repetitive functions
* Added delay before stopping ambience sounds on round start to prevent overflows with many players
* Fixed .mp3 files being incorrectly precached (they're generic resources to HL)

- Version: 4.07 (Oct 01, 2008)
* Added CVARs to set a minimum amount of players required for the gameplay modes
* Added CVAR to stop respawning players when only the last human is left: zp_respawn_after_last_human
* Added CVAR to enable/disable the temporary saving of player's ammo packs and zombie class when they disconnect: zp_stats_save
* Added zp_leap_zombies 3 setting: gives leap to the LAST zombie
* Added logging of admin's Steam ID and IP to the zombieplague.log file
* Added display of ammo packs when spectating somebody
* Fixed a bug that allowed spectators to be respawned
* Fixed "Remember weapon choice" setting not being reset for a new player
* Fixed a bug with the alternate model changing method where the original player model wasn't hid when joining the game and spawning as a zombie

- Version: 4.06 (Sep 09, 2008)
* Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default)
* Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs
* Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping
* Unstuck feature now goes along with the random spawn cvar
* When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc)
* Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code
* Made some additional code optimizations to reduce CPU usage and such

- Version: 4.05 (Sep 01, 2008)
* Added CVAR to set humans/spectators custom nightvision color
* Added CVAR to enable respawning players who commited suicide (this may be abused, mind you)
* Added natives to force players to turn into zombies/humans (infection rounds only)
* Added customization for zombie knife hit/stab sounds
* Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly)
* Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly
* Ambience sounds from the previous round are now stopped when a new one begins
* Corrected a bit the help MOTD (wasn't updated since 3.6 ;P)
* Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand
* Fixed an exploit with the custom flashlight that allowed for unlimited batteries
* Fixed possible bugs when players switched to Spectator using the ZP menu
* Fixed round end event getting called twice sometimes when restarting the game
* Fixed first spawn not being detected for the first CZ bot that is created
* Minor fixes and optimizations...
* 4.05b: Fixed custom human knife model not being precached
* 4.05c: Fixed a stupid typo in the nightvision code which caused clients to be kicked

- Version: 4.04 (Aug 25, 2008)
* Added custom leap system (allows changing force, height, and cooldown)
* Added CVAR to remove dropped weapons from the floor
* Added CVAR to set custom hitzones for zombies
* Added CVAR to disable custom admin models
* Ambience sounds now support different sounds for each game mode
* Optimized bandwidth usage for temp entity messages
* Fixed blood coming out of players even when the attack was blocked

- Version: 4.03 (Aug 20, 2008)
* Added CVAR to set the infection ratio in Plague Mode
* Added CVAR to prevent players from killing themselves
* Added CVAR to set a max distance for knockback
* Fixed flares occasionally going off as smoke grenades when using Nade Modes
* Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves
* Fixed money sometimes still displaying on HUD when the money remove setting is enabled
* Cleaned up the code a bit

- Version: 4.02 (Aug 16, 2008)
* Custom grenades are now compatible with Nade Modes
* Ambience sounds now stop playing when the map ends (by request)
* Added CVAR to turn silent footsteps for zombies on/off
* Fixed knockback not being affected by zombie class multipliers
* Fixed custom knife model not showing up when zombies are forced to use the knife
* Additional minor fixes

- Version: 4.01 (Aug 14, 2008)
* Added support for admin zombie models
* Added cvar for humans not to get infected if they have armor
* Added customizaton for zombie knife miss sounds
* Added chat command /unstuck (by request)
* Minor fixes on menu codes
* DEBUG: Added define to enable/disable setting the modelindex offset

- Version: 4.00 (Aug 09, 2008)
* Added new gameplay mode: Plague Mode
* Redid buy menu system, added feature to remember weapons choice
* Redid zombie classes system, added support for external additions (e.g. new classes)
* Redid extra items system, added support for external additions (e.g. custom items)
* Survivor can now have its own model
* Added cvars to set how many frags players get for infections/kills
* Added additional ML translations
* Changed a bit the model changing method
* Fixed round win sounds not being precached
* Fixed players being able to move before freezetime end

- Version: 3.62 (Jul 28, 2008)
* Added an option to the Game Menu to join the Spectators team
* Added cvar to disable zombies night vision and the automatic turn on: zp_nvg_give
* Added zp_flare_color 5 setting: randomly chooses between red, green, and blue colors only
* Added cvars to disable the halos (light auras) of Nemesis/Survivor
* Added cvars to set whether Nemesis/Survivor should also be rewarded ammo packs
* Added cvar to set whether to block +use on pushables to prevent the speed bug
* Added a little smoke sprite when people stop burning
* Added 2 more natives for the making of sub-plugins
* Corrected a cvar name: "zp_lightning" should be "zp_lighting" (duh...)

- Version: 3.61 (Jul 20, 2008)
* Added command to enable/disable the plugin: zp_toggle <1/0>
* Added CVAR to disable the custom buy menus: zp_buy_custom
* Added CVAR to set a slowdown on burning zombies: zp_fire_slowdown
* Added some HUD icons for burning, frozen and infected events
* Fixed a typo in the extra items purchase code for bots (also, they will no longer get extra items if disabled by cvar)
* Fixed false spawn detection for bots when they join the game (credits to vittu)

- Version: 3.60 (Jul 15, 2008)
* Added a few natives and forwards, along with an include file for those out there willing to make any sub-plugins or something (if you need more, just request!)
* Thunderclaps now available for zp_lightning settings a to d
* Added CVARs to disable extra items separately (e.g. infection bomb, etc.)
* When a Nemesis/Survivor disconnects, the random player chosen to keep the game going will now be a Nemesis/Survivor too (instead of the round going on as infection mode, which looked sorta confusing)
* Bots now buy extra items after respawn instead of during a fight
* PODBots: Survivor bots now able to repick weapons in case they drop the M249 (more like a temporary fix)
* Improved a bit some repetitive tasks handling
* Minor changes and fixes

- Version: 3.59 (Jul 02, 2008)
* Zombie models can now be assigned to each class separately
* Bots can now buy extra items, PODBots use nightvision correctly and don't get confused with players respawning on deathmatch mode anymore
* Players can now correctly join during survivor/swarm rounds (they'll automatically spawn as zombies if they shall)
* Added CVAR to give longjump to first zombie: zp_zombie_first_leap
* Added CVAR to change time before respawning on deathmatch mode: zp_spawn_delay
* Added CVAR to change fire grenade's burning damage: zp_fire_damage
* Added CVAR to change flare's lightning radius: zp_flare_size
* Fixed players not respawning as zombies when the corresponding deathmatch setting was enabled
* Fixed multiple infection mode triggering when it would result on a single zombie being infected
* Fixed flares floating midair
* Fixed the most rare occurrences of players stacking on a single team, so that no manual game restarts are required anymore
* Fixed players getting an incorrect amount of ammo for some weapons when buying
* Changed say command "menu" to "zpmenu" (it can still be accessed by pressing M anyway)
* Minor changes/corrections

- Version: 3.58 (Jun 23, 2008)
* Added support for Condition-Zero bots and changed bomb removal method (thus hopefully fixing all related crashing errors)
* Fixed grenades exploding when dropped from corpses on CZ
* Fixed zombie bleeding feature using incorrect decals on CZ
* Added additional knockback customization (you can now set intensity for each weapon separately)
* Added CVAR for zombies not to be knocked back when they're ducking: zp_knockback_ducking
* Fixed HUD Messages overlapping with some miscstats announcements

- Version: 3.57 (Jun 20, 2008)
* Added support for PODBot MM V3B19k+: bots buy their own weapons/ammo and choose their zombie class (thanks KWo)
* Added support for grenades and pistols to the Extra Items Weapons List
* Added a notice for players when the last zombie/human leaves
* Fixed flares potentially turning into smokegrenades when changing their duration
* Infection Bomb can now kill the last human
* Minor changes to the code

- Version: 3.56 (Jun 13, 2008)
* Added support for ambience sounds
* Added CVAR to control whether player's money should be removed: zp_remove_money
* Added CVAR to ignore Nemesis/Survivor frags: zp_nem_ignore_frags/zp_surv_ignore_frags
* Added CVAR to give the last human an extra health reward: zp_human_last_extrahp
* Fixed compiler error when trying to use the alternative model changing method.
* Fixed zombieplague.log entries being formatted somewhat incorrectly.

-Version: 3.55 (Jun 09, 2008)
* Public release.



Свали:
http://4storing.com/ykex4/3d24da1cb4f49b4ec2087aeaa454dd64.html
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